![]() ![]() ![]() In the NetBSD Packages Collection, sorted alphabetically.Ġad-0.0.26.alphanb16 Historical real-time strategy game 0ad-data-0.0.26.alphanb1 Datafiles for the 0ad game 0verkill-0.16nb1 0verkill is bloody 2D action deathmatch-like game in ASCII-ART 2048-cli-0.9.1 The game 2048 for your Unix terminal 2bwm-0.3 Fast floating WM written over the XCB library and derived from mcwm 2fa-1.2.0nb35 Command-line client for two-factor authentication 2vcard-0.6nb3 Convert an addressbook to the popular VCARD file format 3ddesktop-0.2.9nb16 3D Virtual Desktop Switcher 3dpong-0.5 One or two player 3D sports game based on Pong from Atari 3proxy-0.9.4 Multi-protocol proxy 4stAttack-2.1.4nb24 Game in which you have to try to out-smart your opponent 64tass- Cross-assembler for 6502-like processors 6tunnel-0.13 Tunnelling for applications that don't speak IPv6 7-zip-23.01 Latest command-line tool for. SANs are sometimes also used for system interconnection in clusters.All NetBSD Packages The NetBSD Packages Collection ![]() According to this definition, an Ethernet-based network whose primary purpose is to provide access to storage devices would be considered a SAN. When the term SAN is used in connection with Fibre Channel technology, use of a qualified phrase such as "Fibre Channel SAN" is encouraged. The SNIA definition specifically does not identify the term SAN with Fibre Channel technology. A storage system consisting of storage elements, storage devices, computer systems, and/or appliances, plus all control software, communicating over a network. The term SAN is usually (but not necessarily) identified with block I/O services rather than file access services.Ģ. A network whose primary purpose is the transfer of data between computer systems and storage devices and among storage devices.Ī SAN consists of a communication infrastructure, which provides physical connections, and a management layer, which organizes the connections, storage devices, and computer systems so that data transfer is secure and robust.
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